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nic
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Post by nic »

icluding postage mecka? iv been waiting to get a dell for ages. 24 inch minimum i reckon.
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Post by mecka »

yeah, inc postage and a 3 year next day warranty.
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Post by nic »

dude
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Post by fooishbar »

C.I.A. wrote:
mecka wrote:I've hooked up a deal where I can get a 24" dell for $899.

Im supposed to be saving dammit.
Will people please stop turkey-slapping me with their monitor dimensions.

I'm feeling very inadequate.
did i mention that i have two 24" lcds at work?
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Post by Stray »

what res are you guys running your 24's at?

My 22 is running at 1680 x 1050. Which is looking very nice as I type this :D

Oh and I just played gears of war on it in High Def and man does it look sweet!!
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Post by huge »

1920x1200
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Post by Shadowgames »

dell 24" lcd ftw. i want a second one. lol
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Post by JAMESSSS »

Who has cable?

Does it huss?
Don't hate me for house
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Post by huge »

see if this works for ya. it's rad.

http://www.vuze.com/download/UXGIRXKYAV ... JK.torrent

1000 Races were recorded and displayed simultaneously for this unique and absolutely stunning video.

This video was created using the video game Trackmania Sunrise.
First Released in March 2006, it was made famous in September 2006 when the video was shown at GameTrailers.com where it reached, in spite of the poor quality of the flash format, over 1.5 million views.
Now, thanks to the power of Azureus and Zudeo (little advertising ;) ), you can download the full quality film in seconds.
Enjoy

-------------------------

The "Additionnal Info" tab doesn't seems to work yet so here are more details about this video.

Directed by : BlackShark (yes that's me)

Track designed by : Amraphendt & BlackShark

Replays by : BlackShark (920) Amraphendt (80)

Skins (Car painting) by : Nadeo (Game developper) & Tom Fuel

Mediatracking (Camera management) Rendering and Editing by : BlackShark

Rendering Machine : AMD Athlon XP2000+ - 1GB RAM - nvidia 6600 GT 128MB

It took me about 6 month to complete it (though i didn't spend all my free time on the project). But the hardest part wasn't driving, grabbing the video out of the game was more of a challenge : fortunately, Nadeo (the game developper) provided all players a special feature which allowed me to shoot the video at constant framerate rather than realtime.
With this tool, i was able to push the graphics to the maximum (except shadows).
Rendering took 4 whole days to complete (24h a day), i couldn't push my old computer any furether.
It took me a week to find the right soundtrack but then the editing was quite quick : i made it in one day.

This video i quite precious for me since i lost all the original files in a tragic hard drive magnet erasing accident.
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Post by system »

Image

Al Gore, you bastard. :x
huge wrote:1920x1200
:scr1pt: me also.
DRS wrote:It’s uplifting while we drift through time,
‘cause we keep pushing the vibe.
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Post by fooishbar »

Stray wrote:what res are you guys running your 24's at?

My 22 is running at 1680 x 1050. Which is looking very nice as I type this :D

Oh and I just played gears of war on it in High Def and man does it look sweet!!
19x12 ftw
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Post by nic »

al gore....dude.
what for?!
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Post by Stray »

It's cheaper to get two 22"s (3360 x 1050)
than it is to get one 24" at (1900 x 1200)

faster response time too :)
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Post by nic »

hmm good logic really, I hadnt even thought of that.
pallettes one screen workspace the other. Just like Al Gore
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Post by Stray »

nic wrote:pallettes one screen workspace the other.
Is the only way. I'd kill someone through frustration if I didn't have that setup at work.
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Post by spiral »

itunes and ical on one screen, work on the other
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Post by flippo »

I hate it when I go to work and have to switch between apps on one screen. You wonder how you ever managed once you work with dual monitors hey.
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Post by spiral »

quicksilver helps heaps
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Post by nic »

macs are no excuse for one monitor
flippo do you know about alt tab :teef:
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Post by flippo »

zomg alt tab :teef:. I need to be able to read from one and type in another simultaneously.
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Post by Stray »

Colin McCrae Dirt - Crash

Can't wait for this 8)

edit :: changed the link.. wasn't working
Last edited by Stray on Wed May 23, 2007 10:10 pm, edited 1 time in total.
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Post by spiral »

witch for mac http://www.manytricks.com/witch/
beats apple tab
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Post by lynt »

spiral wrote:witch for mac http://www.manytricks.com/witch/
beats apple tab

True that. Nice one.
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Post by mecka »

i just put in my order for my LCD. whee!
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Post by saintberry »

Stray wrote:Colin McCrae Dirt - Crash

Can't wait for this 8)

edit :: changed the link.. wasn't working
I know, it going to be the best game. Comes out on the 29th of June in Aus I'm pretty sure. I might pre-order it now.

There is a video of just in-game graphics that was posted on xbox.com.au http://www.xbox.com/en-AU/games/viewer. ... 2&shotId=0

Looks tres impressive.

With Forza 2 also in June then PG4 and Sega Rally Revo later in the year... 07' is going to be the year of the racing game.

Might have to get the 360 wheel, its sposed to be pretty damn good.
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Post by Stray »

saintberry wrote:
Stray wrote:Colin McCrae Dirt - Crash

Can't wait for this 8)

edit :: changed the link.. wasn't working
I know, it going to be the best game. Comes out on the 29th of June in Aus I'm pretty sure. I might pre-order it now.

There is a video of just in-game graphics that was posted on xbox.com.au http://www.xbox.com/en-AU/games/viewer. ... 2&shotId=0

Looks tres impressive.

With Forza 2 also in June then PG4 and Sega Rally Revo later in the year... 07' is going to be the year of the racing game.

Might have to get the 360 wheel, its sposed to be pretty damn good.
I'm not sold on either pgr4 or sega rally yet.. but yeah the wheel looks like a good idea.
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Post by system »

spiral wrote:witch for mac http://www.manytricks.com/witch/
looks good. must try.
spiral wrote:beats apple tab
only if there's no performance hit. ctrl-~ works in many apps for switching window focus.
DRS wrote:It’s uplifting while we drift through time,
‘cause we keep pushing the vibe.
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Post by Stray »

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Post by saintberry »

V nice - Considering the size of the environments. Not till October though :'(
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Post by nic »

just got some acer 22" monitors (same panel as dell) at work for the tards still on crts. awful colour. jesus.

tried to convince the poeple with the money that eizo's are teh way to go for good colour but they didnt understand that there could be a difference. "I mean a monitor is a monitor? You just pay for the branding"

whose lolling now mr whiteblowouts cheapy pants
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Post by saintberry »

I had a Dell 207wfp (or whatever the model number is) - sent it back 4 times before I asked for my money back.

Horrid monitor.
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Post by saintberry »

Oh oh oh.... oh!

OH!

Dirt demo up on Xbox Live! On the download now!


EDIT: 800mb! oh oh oh, I so hope the Canberra track is on the demo!
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Post by Stray »

saintberry wrote:Oh oh oh.... oh!

OH!

Dirt demo up on Xbox Live! On the download now!


EDIT: 800mb! oh oh oh, I so hope the Canberra track is on the demo!
Hmmm.. was just playing it. Am pretty dissapointed really.. those crashes in that trailer aren't even in the game. If you fly off the side
of the track there isn't a crash, the screen just goes black and puts you back on the track straight away.
Our current art technical director is from the UK and he worked on the last game.
He said all those crashes are faked :(
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Post by Stray »

Red Mile Acquires Game Rights For Sin City

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Red Mile Acquires Game Rights For Sin City Representatives from publisher Red Mile Entertainment (Heroes of the Pacific, Gripshift) have announced the signing of a multi-year, worldwide license agreement to develop and to publish games based on Frank Miller's popular Sin City graphic novels.

No financial terms were disclosed, and no details concerning any upcoming projects have yet been announced. However, Miller seems confident in the studio's portrayal of his works, commenting in an official statement that “the Red Mile team has impressed me with its dedication to creating Sin City video games that will remain true to Sin City as I've always seen it."

Set in the gritty, rain drenched borough of Basin City, Frank Miller's Sin City stories focus on a series of intermingling tales oftentimes featuring reoccurring characters caught up in a violent overarching plot.

Told in a film noir-like style, the stories first appeared in comic form in the early 90s, and eventually were adapted as a highly stylized feature film in 2005, which was co-directed by Miller along with Robert Rodriguez (Grindhouse).

"Sin City enjoys a broad and devoted following. Its crime noir settings, richly detailed characters, hyper-real action sequences, and engaging stories provide an outstanding groundwork for video games," said Chester Aldridge, CEO of Red Mile Entertainment. "Red Mile is enthusiastic about working with Frank Miller to create a franchise that is worthy of this great property."


I'll be working on this 8)
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Post by nic »

very nice stray, what a excellent game to work on, you better do it justice!
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Post by saintberry »

Stray wrote:
saintberry wrote:Oh oh oh.... oh!

OH!

Dirt demo up on Xbox Live! On the download now!


EDIT: 800mb! oh oh oh, I so hope the Canberra track is on the demo!
Hmmm.. was just playing it. Am pretty dissapointed really.. those crashes in that trailer aren't even in the game. If you fly off the side
of the track there isn't a crash, the screen just goes black and puts you back on the track straight away.
Our current art technical director is from the UK and he worked on the last game.
He said all those crashes are faked :(
noooooooooooooooooooooooooooooooooooooooooooooo! Apart from that is it still fun? I guess I'll find out soon enough.

Might just try not to crash :P
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Post by Stray »

Yeah, let me know what you think. I haven't really given it much of a play yet. Might have another go at lunch.
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Post by saintberry »

Stray wrote:Yeah, let me know what you think. I haven't really given it much of a play yet. Might have another go at lunch.
In one word... RAD!

The crashes work for me. Just don't go way off the track. Try crashing into a light pole that is on the side of the track and you will see what I mean. I got some pretty serious damage windscreen popped out etc.

My guess is that crashes will work, but only in the replay (like in 2005). Which is a good thing in my eyes - this isn't burnout after all. It would suck in multilayer if you had massive crash sequences. It worked well in 2005 having the car reset IMO.

Anyway, I only had time for 2 goes at the track. Got an assignment due in @ 5pm. Will play it some more tonight.

Graphics are very impressive.
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Post by Stray »

I don't really like the way they do the car reset. Is too quick.
I was playing that track with the buggies and went flying off the track while I was in first place. It quickly reset me and I was still in front. :?

It does look nice though. The grass is especially good.
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Post by saintberry »

Stray wrote:I don't really like the way they do the car reset. Is too quick.
I was playing that track with the buggies and went flying off the track while I was in first place. It quickly reset me and I was still in front. :?
Hmm true, now you mention it that was a problem with 2005. I'm pretty sure they had an option to turn that off - can't remember. I rember it being good for multiplayer though, so you can ram people :P.

Hopefully they have and option to turn it off in the retail version of Dirt.

I was pretty impressed by the menus too. Not really important but they were slick. Always are in codemasters games.
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Post by huge »

games are awesome.
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Post by mecka »

huge wrote:games are awesome.
:scr1pt:
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Post by lynt »

I'm good at Sim City 4.
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Post by huge »

why are there so many nice stickers in my office?
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Post by saintberry »

Stray, try rolling the lancer on the rally track. The crashes are rad. :D

terminal damage is a good idea too.
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Post by Dark Lord Piddle Bottom »

Everything is proceeding as I have Foreseen
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http://www.myspace.com/dark_lord_piddle_bottom
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Post by huge »

yeah. the new ubisoft shits are looking pretty slick

assasins creed also is pretty rad looking.
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Post by mecka »

the trailer for assassins creed is amazing. ctrl-alt-del had it on their front page the other day... it was really well produced imo.
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Post by huge »

the one with the UNKLE sound track?
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Post by mecka »

yer i tink that was it. ♦♦
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